Give-and-Go into the Circle
A one-two to beat a defender and attack the circle. The attacker draws the defender, plays it off a support player and sprints past for the return, then carries into the circle and finishes. Runs at both ends at once.
Setup:
• A line of attackers with balls about 40 yards from goal, a support player in the wide channel, a defender at the 23-yard area and a goalkeeper in each goal.
Execution:
• The attacker carries at the defender to make them step up.
• As the defender commits, the attacker passes to the support player and sprints past the defender's stick side.
• The support player returns it first time into the space behind the defender.
• The attacker collects on the run, carries into the circle and shoots before the defender recovers.
Coaching points:
• Keep the ball out in front so you can watch the defender as you approach.
• Pass when the defender commits, not before.
• Accelerate the moment you release the ball. The run beats the defender, not the pass.
• Support player: play it into space, not to feet.
Progressions:
• Make the defender fully live from the start.
• Give the attacker the choice of the one-two or a 1v1 elimination.
• Add a second defender covering the circle.